TSC's EPIC DISCOVERY #6
Boost jumping - Sonic Advance 3 - nitsuja
Sonic Advance 3 was designed for balance. With 20 potential character teams, each with distinct strengths and weaknesses, selecting the right team for any given level was a) a lot of testing and b) a nightmare. That was, until this...
Universally regarded as the greatest ninja ever to walk the earth, nitsuja has developed a reputation for destroying Sonic games through the art of TAS. The full list of glitches and tricks he found would fill a volume, but this particular trick broke any semblance of balance in Advance 3. Essentially, charge up your partner, Sonic. Now hold R, but not A, and pause the game. Now release R, hold A, and unpause. You jump out of the boost. This means that X+Sonic teams have:
* Twice the jump height
* More than twice the effective jump length
* A boost that's even faster (by 20%) than in regular circumstances
Naturally, the records in Advance 3 were destroyed in a flash. Quartz, who had a hand in nitsuja's TAS with his videos and drawing his paths on the maps, was the main beneficiary, but I caught most of the way up, and Judgement has had a part to play as well.
Only five more to go! Have a guess at what they're gonna be :O
10. SH goal ring skipping (Chao_Fan)
9. S1GG flag (Sprint/RPG)
8. SA1 double spindash (Marth)
7. SH infinite fly (sonicam/smizzla)
6. SAdva3 boost jumping (nitsuja)